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<div class="title">TurnGenerator.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">    Copyright (c) 2013-2014, Max Stark &lt;max.stark88@googlemail.com&gt;</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">    All rights reserved.</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">    Redistribution and use in source and binary forms, with or without</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">    modification, are permitted provided that the following conditions are met:</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">    1. Redistributions of source code must retain the above copyright notice,</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">    this list of conditions and the following disclaimer.</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">    2. Redistributions in binary form must reproduce the above copyright</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">    notice, this list of conditions and the following disclaimer in the</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">    documentation and/or other materials provided with the distribution.</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">    3. Neither the name of the copyright holder nor the names of its</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">    contributors may be used to endorse or promote products derived from</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">    this software without specific prior written permission.</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS &quot;AS IS&quot;</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE</span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR</span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF</span></div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN</span></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)</span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment">    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE</span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment">    POSSIBILITY OF SUCH DAMAGE.</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#ifndef TURNGENERATOR_H</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define TURNGENERATOR_H</span></div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#include &quot;ChessTypes.h&quot;</span></div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;ChessBoard.h&quot;</span></div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div>
<div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="class_turn_generator.html">   41</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_turn_generator.html">TurnGenerator</a> {</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;    std::vector&lt;Turn&gt; <a class="code" href="class_turn_generator.html#a0384eb02e315f54b6067c555d0f4c483">getTurnList</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_turn_generator.html#a318217970ffe693af8421de2e79d6c3e">generateTurns</a>(PlayerColor player, <a class="code" href="class_chess_board.html">ChessBoard</a>&amp; cb);</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_turn_generator.html#a901a67974d00f2dae1ba4bb41125c182">initFlags</a>(<a class="code" href="class_chess_board.html">ChessBoard</a> &amp;cb);</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="comment">//private: /* provide access for gtest functions */</span></div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_turn_generator.html#a181e5264fcc80321f693d2a2c2537b6e">bitBoardToTurns</a>(<a class="code" href="struct_piece.html">Piece</a> piece,</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;                         Field from,</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;                         BitBoard bbTurns,</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;                         BitBoard bbAllOppTurns,</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;                         <a class="code" href="class_chess_board.html">ChessBoard</a>&amp; cb,</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;                         Turns&amp; turnsOut);</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    BitBoard <a class="code" href="class_turn_generator.html#af12850a7a31ce7573c1097044cbae42a">calcMoveTurns</a>(<a class="code" href="struct_piece.html">Piece</a> piece,</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;                           BitBoard bbPiece,</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;                           BitBoard bbAllOppTurns,</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;                           <span class="keyword">const</span> <a class="code" href="class_chess_board.html">ChessBoard</a>&amp; cb);</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    BitBoard <a class="code" href="class_turn_generator.html#adccfc165f4f7f080beffb234c28960e6">calcAllOppTurns</a>(PlayerColor opp,</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;                             <span class="keyword">const</span> <a class="code" href="class_chess_board.html">ChessBoard</a>&amp; cb);</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;    BitBoard <a class="code" href="class_turn_generator.html#a224a17e671919ac22dbc35dd6a792d98">calcUnCheckFields</a>(PlayerColor opp,</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;                               <span class="keyword">const</span> <a class="code" href="class_chess_board.html">ChessBoard</a>&amp; cb);</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;    BitBoard <a class="code" href="class_turn_generator.html#a077bac9879610b9ad897cbcca01105c2">calcShortCastleTurns</a>(PlayerColor player,</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;                                  BitBoard bbAllPieces,</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;                                  BitBoard bbAllOppTurns);</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;    BitBoard <a class="code" href="class_turn_generator.html#add849200f2254c17e9e8ab987e611148">calcLongCastleTurns</a>(PlayerColor player,</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;                                 BitBoard bbAllPieces,</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;                                 BitBoard bbAllOppTurns);</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    <span class="comment">/* Turn generation for the sliding pieces */</span></div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;    BitBoard <a class="code" href="class_turn_generator.html#a22ecf43e72f2f125da5439e67fbe93a6">calcBishopTurns</a>(BitBoard bishops,</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;                             BitBoard allOppPieces,</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;                             BitBoard allPieces) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    BitBoard <a class="code" href="class_turn_generator.html#aafd8d2537613b1610e404d1788e689eb">calcRookTurns</a>  (BitBoard rooks,</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;                             BitBoard allOppPieces,</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;                             BitBoard allPieces) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;    BitBoard <a class="code" href="class_turn_generator.html#af269bb21e15aefbfa6ec180c3de939d1">calcQueenTurns</a> (BitBoard queens,</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;                             BitBoard allOppPieces,</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;                             BitBoard allPieces) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    <span class="comment">/* Turn generation for the nonsliding pieces */</span></div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    BitBoard <a class="code" href="class_turn_generator.html#a5aaa7762ce20947f3ddf3639b59beb2b">calcKingTurns</a>      (BitBoard king,</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;                                 BitBoard allOwnPieces,</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;                                 BitBoard allOppTurns) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;    BitBoard <a class="code" href="class_turn_generator.html#aef51b56a2cf9fb8bb0edb0b32d291430">calcKnightTurns</a>    (BitBoard knights,</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;                                 BitBoard allOwnPieces) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;    BitBoard <a class="code" href="class_turn_generator.html#a386a6d3eedb47d341a5cd0e5e3b9a29a">calcPawnTurns</a>      (BitBoard pawns,</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;                                 BitBoard allPieces,</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;                                 BitBoard allOppPieces,</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;                                 PlayerColor player,</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;                                 Field enPassantSquare) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    BitBoard <a class="code" href="class_turn_generator.html#a29167d369084a34b22b2325483b63642">calcPawnMoveTurns</a>  (BitBoard pawns,</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;                                 BitBoard allPieces,</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;                                 PlayerColor player) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;    BitBoard <a class="code" href="class_turn_generator.html#acaab277f1915430686c0144eaedc8ebf">calcPawnAttackTurns</a>(BitBoard pawns,</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;                                 BitBoard allOppPieces,</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;                                 PlayerColor player,</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;                                 Field enPassantSquare) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    <span class="comment">/* Some inline helper functions for bit pushing */</span></div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    BitBoard maskRank (Rank rank) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;    BitBoard clearRank(Rank rank) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    BitBoard maskFile (File file) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;    BitBoard clearFile(File file) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;    BitBoard getBitsE(BitBoard bbPiece) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;    BitBoard getBitsW(BitBoard bbPiece) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;    BitBoard getBitsN(BitBoard bbPiece) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;    BitBoard getBitsS(BitBoard bbPiece) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;    BitBoard getBitsNE(BitBoard bbPiece) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;    BitBoard getBitsNW(BitBoard bbPiece) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;    BitBoard getBitsSE(BitBoard bbPiece) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;    BitBoard getBitsSW(BitBoard bbPiece) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;</div>
<div class="line"><a name="l00146"></a><span class="lineno"><a class="line" href="class_turn_generator.html#a0a685fa05b4c9cb6c343ec9e9c6e445a">  146</a></span>&#160;    std::vector&lt;Turn&gt; <a class="code" href="class_turn_generator.html#a0a685fa05b4c9cb6c343ec9e9c6e445a">turnList</a>;</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;};</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;<span class="keyword">inline</span> BitBoard TurnGenerator::maskRank(Rank rank)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;    <span class="keywordflow">return</span> (BitBoard) 0x00000000000000FF &lt;&lt; (rank * 8);</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;}</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;<span class="keyword">inline</span> BitBoard TurnGenerator::clearRank(Rank rank)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    <span class="keywordflow">return</span> ~(maskRank(rank));</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;}</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;<span class="keyword">inline</span> BitBoard TurnGenerator::maskFile(File file)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;    <span class="keywordflow">return</span> 0x0101010101010101 &lt;&lt; file;</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;}</div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;<span class="keyword">inline</span> BitBoard TurnGenerator::clearFile(File file)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;    <span class="keywordflow">return</span> ~(maskFile(file));</div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;}</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;<span class="keyword">inline</span> BitBoard TurnGenerator::getBitsE(BitBoard bbPiece)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;    <span class="keywordtype">int</span> field = BB_SCAN(bbPiece);</div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;    <span class="keywordtype">int</span> shift = 56 - field;</div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;    BitBoard bb;</div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;</div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;    <span class="keywordflow">if</span> (shift &gt; 0) {</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;        bb = 0xFE00000000000000 &gt;&gt; shift;</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;    }</div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;    <span class="keywordflow">else</span> {</div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;        bb = 0xFE00000000000000 &lt;&lt; (shift * (-1));</div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;    }</div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;</div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;    bb &amp;= maskRank(static_cast&lt;Rank&gt;(field / 8));</div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;</div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;    <span class="keywordflow">return</span> bb;</div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;}</div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;</div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;<span class="keyword">inline</span> BitBoard TurnGenerator::getBitsW(BitBoard bbPiece)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;    <span class="keywordtype">int</span> field = BB_SCAN(bbPiece);</div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;    BitBoard bb = 0xFE00000000000000 &gt;&gt; (64 - field);</div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;    bb &amp;= maskRank(static_cast&lt;Rank&gt;(field / 8));</div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;    <span class="keywordflow">return</span> bb;</div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;}</div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;</div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;<span class="keyword">inline</span> BitBoard TurnGenerator::getBitsN(BitBoard bbPiece)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;    <span class="keywordtype">int</span> field = BB_SCAN(bbPiece);</div>
<div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;    BitBoard bb = 0x0101010101010100 &lt;&lt; field;</div>
<div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;</div>
<div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;    <span class="keywordflow">return</span> bb;</div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;}</div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;</div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;<span class="keyword">inline</span> BitBoard TurnGenerator::getBitsS(BitBoard bbPiece)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;    <span class="keywordtype">int</span> field = BB_SCAN(bbPiece);</div>
<div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;    BitBoard bb = 0x0080808080808080 &gt;&gt; (64 - (field + 1));</div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;</div>
<div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;    <span class="keywordflow">return</span> bb;</div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;}</div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;</div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;<span class="keyword">inline</span> BitBoard TurnGenerator::getBitsNE(BitBoard bbPiece)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;    <span class="keywordtype">int</span> field = BB_SCAN(bbPiece);</div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;    BitBoard bb = 0x8040201008040200 &lt;&lt; field;</div>
<div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;</div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;    BitBoard bbMask = 0;</div>
<div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = (field % 8) + 1; i &lt; 8; i++) {</div>
<div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;        bbMask |= maskFile(static_cast&lt;File&gt;(i));</div>
<div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;    }</div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;</div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;    <span class="keywordflow">return</span> bb &amp; bbMask;</div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;}</div>
<div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;</div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;<span class="keyword">inline</span> BitBoard TurnGenerator::getBitsNW(BitBoard bbPiece)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;    <span class="keywordtype">int</span> field = BB_SCAN(bbPiece);</div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;    <span class="keywordtype">int</span> shift = field - 7;</div>
<div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;    BitBoard bb;</div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;</div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;    <span class="keywordflow">if</span> (shift &lt; 0) {</div>
<div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;        bb = 0x0102040810204000 &gt;&gt; shift*(-1);</div>
<div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;    }</div>
<div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;    <span class="keywordflow">else</span> {</div>
<div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;        bb = 0x0102040810204000 &lt;&lt; shift;</div>
<div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;    }</div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;</div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;    BitBoard bbMask = 0;</div>
<div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; (field % 8); i++) {</div>
<div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;        bbMask |= maskFile(static_cast&lt;File&gt;(i));</div>
<div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;    }</div>
<div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;</div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;    <span class="keywordflow">return</span> bb &amp; bbMask;</div>
<div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;}</div>
<div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;</div>
<div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;<span class="keyword">inline</span> BitBoard TurnGenerator::getBitsSE(BitBoard bbPiece)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;    <span class="keywordtype">int</span> field = BB_SCAN(bbPiece);</div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;    <span class="keywordtype">int</span> shift = 56 - field;</div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;    BitBoard bb;</div>
<div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;</div>
<div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;    <span class="keywordflow">if</span> (shift &lt; 0) {</div>
<div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;        bb = 0x0002040810204080 &lt;&lt; shift*(-1);</div>
<div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;    }</div>
<div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;    <span class="keywordflow">else</span> {</div>
<div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;        bb = 0x0002040810204080 &gt;&gt; shift;</div>
<div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;    }</div>
<div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;</div>
<div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;    BitBoard bbMask = 0;</div>
<div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = (field % 8) + 1; i &lt; 8; i++) {</div>
<div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;        bbMask |= maskFile(static_cast&lt;File&gt;(i));</div>
<div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;    }</div>
<div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;</div>
<div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;    <span class="keywordflow">return</span> bb &amp; bbMask;</div>
<div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;}</div>
<div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;</div>
<div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;<span class="keyword">inline</span> BitBoard TurnGenerator::getBitsSW(BitBoard bbPiece)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;    <span class="keywordtype">int</span> field = BB_SCAN(bbPiece);</div>
<div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;    BitBoard bb = 0x0040201008040201 &gt;&gt; (64 - (field + 1));</div>
<div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;</div>
<div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;    BitBoard bbMask = 0;</div>
<div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; (field % 8); i++) {</div>
<div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;        bbMask |= maskFile(static_cast&lt;File&gt;(i));</div>
<div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;    }</div>
<div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;</div>
<div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;    <span class="keywordflow">return</span> bb &amp; bbMask;</div>
<div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;}</div>
<div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;</div>
<div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;<span class="preprocessor">#endif // TURNGENERATOR_H</span></div>
<div class="ttc" id="class_turn_generator_html_a5aaa7762ce20947f3ddf3639b59beb2b"><div class="ttname"><a href="class_turn_generator.html#a5aaa7762ce20947f3ddf3639b59beb2b">TurnGenerator::calcKingTurns</a></div><div class="ttdeci">BitBoard calcKingTurns(BitBoard king, BitBoard allOwnPieces, BitBoard allOppTurns) const </div><div class="ttdoc">Turn calculation for the king. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:618</div></div>
<div class="ttc" id="class_turn_generator_html_a386a6d3eedb47d341a5cd0e5e3b9a29a"><div class="ttname"><a href="class_turn_generator.html#a386a6d3eedb47d341a5cd0e5e3b9a29a">TurnGenerator::calcPawnTurns</a></div><div class="ttdeci">BitBoard calcPawnTurns(BitBoard pawns, BitBoard allPieces, BitBoard allOppPieces, PlayerColor player, Field enPassantSquare) const </div><div class="ttdoc">Turn calculation for pawns (move and attack turns). </div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:658</div></div>
<div class="ttc" id="class_turn_generator_html_aafd8d2537613b1610e404d1788e689eb"><div class="ttname"><a href="class_turn_generator.html#aafd8d2537613b1610e404d1788e689eb">TurnGenerator::calcRookTurns</a></div><div class="ttdeci">BitBoard calcRookTurns(BitBoard rooks, BitBoard allOppPieces, BitBoard allPieces) const </div><div class="ttdoc">Turn calculation for rooks. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:570</div></div>
<div class="ttc" id="class_turn_generator_html_aef51b56a2cf9fb8bb0edb0b32d291430"><div class="ttname"><a href="class_turn_generator.html#aef51b56a2cf9fb8bb0edb0b32d291430">TurnGenerator::calcKnightTurns</a></div><div class="ttdeci">BitBoard calcKnightTurns(BitBoard knights, BitBoard allOwnPieces) const </div><div class="ttdoc">Turn calculation for knights. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:639</div></div>
<div class="ttc" id="class_turn_generator_html"><div class="ttname"><a href="class_turn_generator.html">TurnGenerator</a></div><div class="ttdoc">Turn generation (based on bitboards) and gameover detection. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.h:41</div></div>
<div class="ttc" id="class_turn_generator_html_a224a17e671919ac22dbc35dd6a792d98"><div class="ttname"><a href="class_turn_generator.html#a224a17e671919ac22dbc35dd6a792d98">TurnGenerator::calcUnCheckFields</a></div><div class="ttdeci">BitBoard calcUnCheckFields(PlayerColor opp, const ChessBoard &amp;cb)</div><div class="ttdoc">If king is in check position, this function calculates a bitboard with possible fields to uncheck the...</div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:248</div></div>
<div class="ttc" id="class_turn_generator_html_a181e5264fcc80321f693d2a2c2537b6e"><div class="ttname"><a href="class_turn_generator.html#a181e5264fcc80321f693d2a2c2537b6e">TurnGenerator::bitBoardToTurns</a></div><div class="ttdeci">void bitBoardToTurns(Piece piece, Field from, BitBoard bbTurns, BitBoard bbAllOppTurns, ChessBoard &amp;cb, Turns &amp;turnsOut)</div><div class="ttdoc">Creates turn objects from bitboards and adds it to turnsOut list. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:186</div></div>
<div class="ttc" id="class_turn_generator_html_add849200f2254c17e9e8ab987e611148"><div class="ttname"><a href="class_turn_generator.html#add849200f2254c17e9e8ab987e611148">TurnGenerator::calcLongCastleTurns</a></div><div class="ttdeci">BitBoard calcLongCastleTurns(PlayerColor player, BitBoard bbAllPieces, BitBoard bbAllOppTurns)</div><div class="ttdoc">Checks the requirements for the long castle turn. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:496</div></div>
<div class="ttc" id="class_turn_generator_html_adccfc165f4f7f080beffb234c28960e6"><div class="ttname"><a href="class_turn_generator.html#adccfc165f4f7f080beffb234c28960e6">TurnGenerator::calcAllOppTurns</a></div><div class="ttdeci">BitBoard calcAllOppTurns(PlayerColor opp, const ChessBoard &amp;cb)</div><div class="ttdoc">Calculates a bitboard with all possible opponent turns. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:368</div></div>
<div class="ttc" id="class_turn_generator_html_a077bac9879610b9ad897cbcca01105c2"><div class="ttname"><a href="class_turn_generator.html#a077bac9879610b9ad897cbcca01105c2">TurnGenerator::calcShortCastleTurns</a></div><div class="ttdeci">BitBoard calcShortCastleTurns(PlayerColor player, BitBoard bbAllPieces, BitBoard bbAllOppTurns)</div><div class="ttdoc">Checks the requirements for the short castle turn. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:474</div></div>
<div class="ttc" id="struct_piece_html"><div class="ttname"><a href="struct_piece.html">Piece</a></div><div class="ttdef"><b>Definition:</b> ChessTypes.h:141</div></div>
<div class="ttc" id="class_turn_generator_html_af269bb21e15aefbfa6ec180c3de939d1"><div class="ttname"><a href="class_turn_generator.html#af269bb21e15aefbfa6ec180c3de939d1">TurnGenerator::calcQueenTurns</a></div><div class="ttdeci">BitBoard calcQueenTurns(BitBoard queens, BitBoard allOppPieces, BitBoard allPieces) const </div><div class="ttdoc">Turn calculation for queen(s), combination of the the two previously. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:520</div></div>
<div class="ttc" id="class_turn_generator_html_acaab277f1915430686c0144eaedc8ebf"><div class="ttname"><a href="class_turn_generator.html#acaab277f1915430686c0144eaedc8ebf">TurnGenerator::calcPawnAttackTurns</a></div><div class="ttdeci">BitBoard calcPawnAttackTurns(BitBoard pawns, BitBoard allOppPieces, PlayerColor player, Field enPassantSquare) const </div><div class="ttdoc">Calculates the attack turns for pawns. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:685</div></div>
<div class="ttc" id="class_turn_generator_html_a901a67974d00f2dae1ba4bb41125c182"><div class="ttname"><a href="class_turn_generator.html#a901a67974d00f2dae1ba4bb41125c182">TurnGenerator::initFlags</a></div><div class="ttdeci">void initFlags(ChessBoard &amp;cb)</div><div class="ttdoc">Sets the kingInCheck-Flag, based on the given chessboard. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:34</div></div>
<div class="ttc" id="class_turn_generator_html_a29167d369084a34b22b2325483b63642"><div class="ttname"><a href="class_turn_generator.html#a29167d369084a34b22b2325483b63642">TurnGenerator::calcPawnMoveTurns</a></div><div class="ttdeci">BitBoard calcPawnMoveTurns(BitBoard pawns, BitBoard allPieces, PlayerColor player) const </div><div class="ttdoc">Calculates the move turns for pawns. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:667</div></div>
<div class="ttc" id="class_turn_generator_html_af12850a7a31ce7573c1097044cbae42a"><div class="ttname"><a href="class_turn_generator.html#af12850a7a31ce7573c1097044cbae42a">TurnGenerator::calcMoveTurns</a></div><div class="ttdeci">BitBoard calcMoveTurns(Piece piece, BitBoard bbPiece, BitBoard bbAllOppTurns, const ChessBoard &amp;cb)</div><div class="ttdoc">Calculates all &quot;normal&quot; move turns. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:440</div></div>
<div class="ttc" id="class_turn_generator_html_a0a685fa05b4c9cb6c343ec9e9c6e445a"><div class="ttname"><a href="class_turn_generator.html#a0a685fa05b4c9cb6c343ec9e9c6e445a">TurnGenerator::turnList</a></div><div class="ttdeci">std::vector&lt; Turn &gt; turnList</div><div class="ttdoc">Contains the generated turns. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.h:146</div></div>
<div class="ttc" id="class_turn_generator_html_a0384eb02e315f54b6067c555d0f4c483"><div class="ttname"><a href="class_turn_generator.html#a0384eb02e315f54b6067c555d0f4c483">TurnGenerator::getTurnList</a></div><div class="ttdeci">std::vector&lt; Turn &gt; getTurnList() const </div><div class="ttdoc">Returns the generated turns. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:50</div></div>
<div class="ttc" id="class_chess_board_html"><div class="ttname"><a href="class_chess_board.html">ChessBoard</a></div><div class="ttdoc">Chessboard representation and logic implementation. </div><div class="ttdef"><b>Definition:</b> ChessBoard.h:97</div></div>
<div class="ttc" id="class_turn_generator_html_a318217970ffe693af8421de2e79d6c3e"><div class="ttname"><a href="class_turn_generator.html#a318217970ffe693af8421de2e79d6c3e">TurnGenerator::generateTurns</a></div><div class="ttdeci">void generateTurns(PlayerColor player, ChessBoard &amp;cb)</div><div class="ttdoc">Generates turns for the given player color, based on the given chessboard. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:54</div></div>
<div class="ttc" id="class_turn_generator_html_a22ecf43e72f2f125da5439e67fbe93a6"><div class="ttname"><a href="class_turn_generator.html#a22ecf43e72f2f125da5439e67fbe93a6">TurnGenerator::calcBishopTurns</a></div><div class="ttdeci">BitBoard calcBishopTurns(BitBoard bishops, BitBoard allOppPieces, BitBoard allPieces) const </div><div class="ttdoc">Turn calculation for bishops. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.cpp:527</div></div>
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